扑克牌抽老鳖怎么写
- 2025-12-27 11:43:14
- 1
以下是一个简单的Python实现的"抽王八"(也称作"抽老鳖"或"抽乌龟")游戏代码:
python
红龙honglongappimport random
class CardGame:
def __init__(self):
self.suits = ['♥', '♦', '♣', '♠']
self.values = ['A', '2', '3', '4', '5', '6', '7', '8', '9', '10', 'J', 'Q', 'K']
self.deck = []
self.player_cards = []
puter_cards = []
self.pairs_discarded = []
def create_deck(self):
创建一副扑克牌
self.deck = [(suit, value) for suit in self.suits for value in self.values]
def remove_one_card(self):
随机移除一张牌作为'王八'
card_to_remove = random.choice(self.deck)
self.deck.remove(card_to_remove)
return card_to_remove
def deal_cards(self):
发牌给玩家和电脑
random.shuffle(self.deck)
half = len(self.deck) // 2
self.player_cards = self.deck[:half]
puter_cards = self.deck[half:]
def find_and_remove_pairs(self, cards):
找出并移除成对的牌
new_cards = []
paired_cards = []
# 统计每种值的牌出现的次数
value_count = {}
for suit, value in cards:
if value not in value_count:
value_count[value] = []
value_count[value].append((suit, value))
# 移除成对的牌,保留不成对的
for value, card_list in value_count.items:
if len(card_list) >= 2:
# 成对的牌加入已弃牌堆
while len(card_list) >= 2:
pair = [card_list.pop, card_list.pop]
self.pairs_discarded.extend(pair)
# 剩余的牌加入新的牌堆
new_cards.extend(card_list)
return new_cards
def player_turn(self):
玩家回合
if not puter_cards:
return
print(f"\
电脑有 {len(puter_cards)} 张牌")
牌")
print("你的牌:", [f"{suit}{value}" for suit, value in self.player_cards])
try:
choice = int(input("请选择要抽取的牌的位置 (1-" + str(len(puter_cards)) + "): "))
if choice = len(puter_cards):
print("无效的选择!")
return self.player_turn
# 玩家从电脑那里抽一张牌
drawn_card = puter_cards.pop(choice)
print(f"你抽到了: {drawn_card[0]}{drawn_card[1]}")
self.player_cards.append(drawn_card)
# 检查是否有成对的牌
print("正在检查成对的牌...")
before_len = len(self.player_cards)
self.player_cards = self.find_and_remove_pairs(self.player_cards)
after_len = len(self.player_cards)
if after_len
print(f"你移除了 {before_len
else:
print("没有发现成对的牌。")
except ValueError:
print("请输入有效的数字!")
return self.player_turn
def computer_turn(self):
电脑回合
if not self.player_cards:
return
print("\
电脑正在思考...")
# 电脑随机从玩家那里抽一张牌
choice = random.randint(0, len(self.player_cards)
drawn_card = self.player_cards.pop(choice)
puter_cards.append(drawn_card)
print(f"电脑抽走了你的牌: {drawn_card[0]}{drawn_card[1]}")
# 检查是否有成对的牌
before_len = len(puter_cards)
puter_cards = self.find_and_remove_pairs(puter_cards)
after_len = len(puter_cards)
if after_len
print(f"电脑移除了 {before_len
else:
print("电脑没有发现成对的牌。")
def start_game(self):
开始游戏
print("========== 抽王八游戏 ==========")
print("游戏规则:")
print("1. 一副扑克牌随机移除一张作为'王八'")
print("2. 剩余的牌发给玩家和电脑")
print("3. 双方先移除手中的成对牌")
print("4. 然后轮流从对方手中抽一张牌")
print("5. 抽到的牌如果与自己手中的牌能组成一对,则移除这对牌")
print("6. 最后持有'王八'的一方输掉游戏")
input("\
按Enter键开始游戏...")
# 创建牌组
self.create_deck
# 移除一张牌作为'王八'
removed_card = self.remove_one_card
print(f"\
已将{removed_card[0]}{removed_card[1]}作为'王八'移除")
# 发牌
self.deal_cards
print(f"\
发牌完成! 你有 {len(self.player_cards)} 张牌, 电脑有 {len(puter_cards)} 张牌")
# 双方先移除手中的成对牌
print("\
正在移除初始成对牌...")
initial_player = len(self.player_cards)
initial_computer = len(puter_cards)
self.player_cards = self.find_and_remove_pairs(self.player_cards)
puter_cards = self.find_and_remove_pairs(puter_cards)
player_removed = initial_player
computer_removed = initial_computer
print(f"你移除了 {player_removed//2} 对牌")
print(f"电脑移除了 {computer_removed//2} 对牌")
# 游戏主循环
turn = 0 # 0表示玩家回合,1表示电脑回合
while self.player_cards and puter_cards:
if turn == 0:
self.player_turn
turn = 1
else:
puter_turn
turn = 0
# 游戏结束
print("\
========== 游戏结束 ==========")
if not self.player_cards:
print("恭喜! 你赢了! 电脑持有'王八'!")
else:
print("很遗憾! 你输了! 你持有'王八'!")
# 运行游戏
if __name__ == "__main__":
game = CardGame
game.start_game
游戏说明
1. 游戏目标:避免成为最后持有"王八"牌的玩家
2. 游戏流程:
3. 如何玩:
这个实现包含了基本的游戏逻辑和用户交互界面,你可以根据需要进一步扩展或美化界面。